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Small Towns

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Devlog

  • Polishing Your Look
    February 20, 2022 by Sub-Zero Squirrel#gameart
    I think I'm done? Well, at least I'm trying to be done. The game plays well at this point. I haven't been able to uncover any more bugs, and the balance of scoring feels good. So what's left? Well, I... Continue reading
  • Why the shops score so high, and how to fix it. (Algorithms)
    February 16, 2022 by Sub-Zero Squirrel
    Take a good look at this still. I waited until the shop scoring was completed to see what the total was, then I sat down to score myself with pen and paper. The score I show here is 64 points for shop... Continue reading
  • Achieving Balance in a Card/Board game
    February 15, 2022 by Sub-Zero Squirrel#game balance
    This has been a unique experience. As Small Towns comes up on its sixth continuous week of development, I'm both surprised at how quickly it has come together, and frustrated about how slow the last s... Continue reading
  • Small Towns Is Testing My Resolve.
    February 07, 2022 by Sub-Zero Squirrel
    Putting your game out in the world can be a daunting task. When I came up with the concept after playing something similar, I knew I could make a game that was unique. I set down at my computer, opene... Continue reading
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